| 176 | } |
| 177 | |
| 178 | bool DoorEntity::notifyDropped(GameEntity* entity) |
| 179 | { |
| 180 | // That should not happen. For now, we only require events for attacked creatures. And when they |
| 181 | // are picked up, we should have cleared the action queue |
| 182 | OD_LOG_ERR(getName() + ", entity=" + entity->getName()); |
| 183 | return true; |
| 184 | } |