| 110 | } |
| 111 | |
| 112 | void BuildingObject::addParticleEffect(const std::string& effectScript, uint32_t nbTurns) |
| 113 | { |
| 114 | EntityParticleEffect* effect = new EntityParticleEffect(nextParticleSystemsName(), effectScript, nbTurns); |
| 115 | mEntityParticleEffects.push_back(effect); |
| 116 | } |
| 117 | |
| 118 | void BuildingObject::fireRefresh() |
| 119 | { |