| 57 | } |
| 58 | |
| 59 | bool CreatureSkillHealSelf::tryUseSupport(GameMap& gameMap, Creature* creature) const |
| 60 | { |
| 61 | if(!creature->isAlive()) |
| 62 | return false; |
| 63 | |
| 64 | if(!creature->isHurt()) |
| 65 | return false; |
| 66 | |
| 67 | CreatureEffectHeal* effect = new CreatureEffectHeal(mEffectDuration, mEffectValue, "SpellCreatureHeal"); |
| 68 | creature->addCreatureEffect(effect); |
| 69 | |
| 70 | for(Tile* tile : creature->getCoveredTiles()) |
| 71 | { |
| 72 | Spell::fireSpellSound(*tile, "Heal"); |
| 73 | } |
| 74 | |
| 75 | return true; |
| 76 | } |
| 77 | |
| 78 | CreatureSkillHealSelf* CreatureSkillHealSelf::clone() const |
| 79 | { |
no test coverage detected