| 46 | } |
| 47 | |
| 48 | void CreatureEffectHeal::applyEffect(Creature& creature) |
| 49 | { |
| 50 | if(!creature.isAlive()) |
| 51 | return; |
| 52 | |
| 53 | if(!creature.isHurt()) |
| 54 | return; |
| 55 | |
| 56 | creature.heal(mEffectValue); |
| 57 | } |
| 58 | |
| 59 | CreatureEffectHeal* CreatureEffectHeal::load(std::istream& is) |
| 60 | { |