| 34 | } |
| 35 | |
| 36 | bool CreatureActionSleep::handleSleep(Creature& creature, int32_t nbTurnsActive) |
| 37 | { |
| 38 | if (creature.getHomeTile() == nullptr) |
| 39 | { |
| 40 | if(!creature.hasActionBeenTried(CreatureActionType::findHome)) |
| 41 | { |
| 42 | creature.pushAction(Utils::make_unique<CreatureActionFindHome>(creature, false)); |
| 43 | return true; |
| 44 | } |
| 45 | |
| 46 | creature.popAction(); |
| 47 | return false; |
| 48 | } |
| 49 | |
| 50 | Tile* myTile = creature.getPositionTile(); |
| 51 | if (myTile != creature.getHomeTile()) |
| 52 | { |
| 53 | // Walk to the the home tile. |
| 54 | if (creature.setDestination(creature.getHomeTile())) |
| 55 | return false; |
| 56 | } |
| 57 | else |
| 58 | { |
| 59 | // We are at the home tile so sleep. If it is the first time we are sleeping, |
| 60 | // we send the animation |
| 61 | if(nbTurnsActive == 0) |
| 62 | { |
| 63 | Room* roomHomeTile = creature.getHomeTile()->getCoveringRoom(); |
| 64 | if((roomHomeTile == nullptr) || (roomHomeTile->getType() != RoomType::dormitory)) |
| 65 | { |
| 66 | OD_LOG_ERR("creature=" + creature.getName() + ", wrong sleep tile on " + Tile::displayAsString(creature.getHomeTile())); |
| 67 | creature.popAction(); |
| 68 | return false; |
| 69 | } |
| 70 | RoomDormitory* dormitory = static_cast<RoomDormitory*>(roomHomeTile); |
| 71 | creature.setAnimationState(EntityAnimation::sleep_anim, false, dormitory->getSleepDirection(&creature), false); |
| 72 | } |
| 73 | |
| 74 | // Improve wakefulness |
| 75 | creature.increaseWakefulness(1.5); |
| 76 | creature.setHP(creature.getHP() + creature.getDefinition()->getSleepHeal()); |
| 77 | |
| 78 | creature.computeCreatureOverlayHealthValue(); |
| 79 | |
| 80 | if (creature.getWakefulness() >= 100.0 && creature.getHP() >= creature.getMaxHp()) |
| 81 | { |
| 82 | creature.popAction(); |
| 83 | return false; |
| 84 | } |
| 85 | } |
| 86 | return false; |
| 87 | } |
nothing calls this directly
no test coverage detected