| 104 | } |
| 105 | |
| 106 | void CullingManager::hideAllTiles(void) |
| 107 | { |
| 108 | for (int jj = 0; jj < mGameMap->getMapSizeY() ; ++jj) |
| 109 | { |
| 110 | for (int ii = 0; ii < mGameMap->getMapSizeX(); ++ii) |
| 111 | { |
| 112 | Tile* tile = mGameMap->getTile(ii, jj); |
| 113 | tile->setTileCullingFlags(mCullingMask, false); |
| 114 | } |
| 115 | } |
| 116 | } |
| 117 | |
| 118 | void CullingManager::showAllTiles(void) |
| 119 | { |
nothing calls this directly
no test coverage detected