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hub / github.com/OpenDungeons/OpenDungeons / circleAround

Method circleAround

source/camera/CameraManager.h:71–78  ·  view source on GitHub ↗

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69 {}
70
71 inline void circleAround(int x, int y, unsigned int radius)
72 {
73 mCenterX = x;
74 mCenterY = y;
75 mRadius = radius;
76 mCircleMode = true;
77 mAlpha = 0;
78 }
79
80 inline void setCatmullSplineMode(bool set_mode)
81 {

Callers 1

cCircleAroundFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected