| 460 | } |
| 461 | |
| 462 | void CameraManager::move(const Direction direction, double aux) |
| 463 | { |
| 464 | // NOTE : The camera loses the desired sense of left, right, top, down |
| 465 | // when the camera pitch is more than 90 degrees. |
| 466 | // So we invert the panning in that case. |
| 467 | Ogre::Real currentPitch = getActiveCameraNode()->getOrientation().getPitch().valueDegrees(); |
| 468 | currentPitch = std::fmod(currentPitch, 90); |
| 469 | |
| 470 | switch (direction) |
| 471 | { |
| 472 | case moveRight: |
| 473 | if (currentPitch <= 0.0) |
| 474 | mTranslateVectorAccel.x += MOVE_SPEED_ACCELERATION; |
| 475 | else |
| 476 | mTranslateVectorAccel.x -= MOVE_SPEED_ACCELERATION; |
| 477 | break; |
| 478 | |
| 479 | case stopRight: |
| 480 | mTranslateVectorAccel.x = 0; |
| 481 | break; |
| 482 | |
| 483 | case moveLeft: |
| 484 | if (currentPitch <= 0.0) |
| 485 | mTranslateVectorAccel.x -= MOVE_SPEED_ACCELERATION; |
| 486 | else |
| 487 | mTranslateVectorAccel.x += MOVE_SPEED_ACCELERATION; |
| 488 | break; |
| 489 | |
| 490 | case stopLeft: |
| 491 | mTranslateVectorAccel.x = 0; |
| 492 | break; |
| 493 | |
| 494 | case moveBackward: |
| 495 | if (currentPitch <= 0.0) |
| 496 | mTranslateVectorAccel.y -= MOVE_SPEED_ACCELERATION; |
| 497 | else |
| 498 | mTranslateVectorAccel.y += MOVE_SPEED_ACCELERATION; |
| 499 | break; |
| 500 | |
| 501 | case stopBackward: |
| 502 | mTranslateVectorAccel.y = 0; |
| 503 | break; |
| 504 | |
| 505 | case moveForward: |
| 506 | if (currentPitch <= 0.0) |
| 507 | mTranslateVectorAccel.y += MOVE_SPEED_ACCELERATION; |
| 508 | else |
| 509 | mTranslateVectorAccel.y -= MOVE_SPEED_ACCELERATION; |
| 510 | break; |
| 511 | |
| 512 | case stopForward: |
| 513 | mTranslateVectorAccel.y = 0; |
| 514 | break; |
| 515 | |
| 516 | case moveUp: |
| 517 | mZChange += MOVE_SPEED_ACCELERATION; |
| 518 | break; |
| 519 | |