| 880 | } |
| 881 | |
| 882 | void KeeperAI::handleFirstTurn() |
| 883 | { |
| 884 | Seat* seat = mPlayer.getSeat(); |
| 885 | // We set the skills to research. We start with pending skills to not modify research |
| 886 | // order if it was already set in the level |
| 887 | std::vector<SkillType> skills = seat->getSkillPending(); |
| 888 | SkillManager::buildRandomPendingSkillsForSeat(skills, seat); |
| 889 | seat->setSkillTree(skills); |
| 890 | } |
nothing calls this directly
no test coverage detected