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hub / github.com/OpenDungeons/OpenDungeons / assignAI

Method assignAI

source/ai/AIManager.cpp:33–41  ·  view source on GitHub ↗

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31}
32
33bool AIManager::assignAI(Player& player, KeeperAIType type)
34{
35 BaseAI* ai = AIFactory::createAI(mGameMap, player, type);
36 if(ai == nullptr)
37 return false;
38
39 mAiList.push_back(ai);
40 return true;
41}
42
43bool AIManager::doTurn(double timeSinceLastTurn)
44{

Callers 1

Calls 1

createAIFunction · 0.85

Tested by

no test coverage detected