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hub / github.com/OpenDungeons/OpenDungeons / updateGame

Function updateGame

source/utils/MasterServer.cpp:105–118  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

103 }
104
105 bool updateGame(const std::string& uuid, int32_t status)
106 {
107 sf::Http::Request request("/update.php", sf::Http::Request::Post);
108 std::string body = "uuid=" + uuid
109 + "&status=" + Helper::toString(status);
110 request.setBody(body);
111
112 sf::Http http(ConfigManager::getSingleton().getMasterServerUrl());
113 sf::Http::Response response = http.sendRequest(request);
114 if (response.getStatus() != sf::Http::Response::Ok)
115 return false;
116
117 return true;
118 }
119
120 std::string formatStringForMasterServer(const std::string& str)
121 {

Callers 1

serverThreadMethod · 0.85

Calls 1

toStringFunction · 0.70

Tested by

no test coverage detected