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Class FadingText

scenario_runner/no_rendering_mode.py:226–247  ·  view source on GitHub ↗

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224
225
226class FadingText(object):
227 def __init__(self, font, dim, pos):
228 self.font = font
229 self.dim = dim
230 self.pos = pos
231 self.seconds_left = 0
232 self.surface = pygame.Surface(self.dim)
233
234 def set_text(self, text, color=COLOR_WHITE, seconds=2.0):
235 text_texture = self.font.render(text, True, color)
236 self.surface = pygame.Surface(self.dim)
237 self.seconds_left = seconds
238 self.surface.fill(COLOR_BLACK)
239 self.surface.blit(text_texture, (10, 11))
240
241 def tick(self, clock):
242 delta_seconds = 1e-3 * clock.get_time()
243 self.seconds_left = max(0.0, self.seconds_left - delta_seconds)
244 self.surface.set_alpha(500.0 * self.seconds_left)
245
246 def render(self, display):
247 display.blit(self.surface, self.pos)
248
249
250# ==============================================================================

Callers 1

_init_hud_paramsMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected