* Rotate a unit (or his top). * * @param unit The Unit to operate on. * @param level 0 = base, 1 = top (turret etc). */
| 63 | * @param level 0 = base, 1 = top (turret etc). |
| 64 | */ |
| 65 | static void Unit_Rotate(Unit *unit, uint16 level) |
| 66 | { |
| 67 | int8 target; |
| 68 | int8 current; |
| 69 | int8 newCurrent; |
| 70 | int16 diff; |
| 71 | |
| 72 | assert(level == 0 || level == 1); |
| 73 | |
| 74 | if (unit->orientation[level].speed == 0) return; |
| 75 | |
| 76 | target = unit->orientation[level].target; |
| 77 | current = unit->orientation[level].current; |
| 78 | diff = target - current; |
| 79 | |
| 80 | if (diff > 128) diff -= 256; |
| 81 | if (diff < -128) diff += 256; |
| 82 | diff = abs(diff); |
| 83 | |
| 84 | newCurrent = current + unit->orientation[level].speed; |
| 85 | |
| 86 | if (abs(unit->orientation[level].speed) >= diff) { |
| 87 | unit->orientation[level].speed = 0; |
| 88 | newCurrent = target; |
| 89 | } |
| 90 | |
| 91 | unit->orientation[level].current = newCurrent; |
| 92 | |
| 93 | if (Orientation_Orientation256ToOrientation16(newCurrent) == Orientation_Orientation256ToOrientation16(current) && Orientation_Orientation256ToOrientation8(newCurrent) == Orientation_Orientation256ToOrientation8(current)) return; |
| 94 | |
| 95 | Unit_UpdateMap(2, unit); |
| 96 | } |
| 97 | |
| 98 | static void Unit_MovementTick(Unit *unit) |
| 99 | { |
no test coverage detected