| 2545 | } |
| 2546 | |
| 2547 | void Unit_AddToTile(Unit *unit, uint16 packed) |
| 2548 | { |
| 2549 | Map_UnveilTile(packed, Unit_GetHouseID(unit)); |
| 2550 | Map_MarkTileDirty(packed); |
| 2551 | Map_Update(packed, 1, false); |
| 2552 | } |
| 2553 | |
| 2554 | /** |
| 2555 | * Get the priority a target structure has for a given unit. The higher the value, |
no test coverage detected