* Gets the given sprite inside the given buffer. * * @param buffer The buffer containing sprites. * @param index The index of the sprite to get. * @return The sprite. */
| 59 | * @return The sprite. |
| 60 | */ |
| 61 | static const uint8 *Sprites_GetSprite(const uint8 *buffer, uint16 index) |
| 62 | { |
| 63 | uint32 offset; |
| 64 | |
| 65 | if (buffer == NULL) return NULL; |
| 66 | if (READ_LE_UINT16(buffer) <= index) return NULL; |
| 67 | |
| 68 | buffer += 2; |
| 69 | |
| 70 | offset = READ_LE_UINT32(buffer + 4 * index); |
| 71 | |
| 72 | if (offset == 0) return NULL; |
| 73 | |
| 74 | return buffer + offset; |
| 75 | } |
| 76 | |
| 77 | /** |
| 78 | * Loads the sprites. |