* Makes the current unit fire a bullet (or eat its target). * * Stack: *none*. * * @param script The script engine to operate on. * @return The value 1 if the current unit fired/eat, 0 otherwise. */
| 575 | * @return The value 1 if the current unit fired/eat, 0 otherwise. |
| 576 | */ |
| 577 | uint16 Script_Unit_Fire(ScriptEngine *script) |
| 578 | { |
| 579 | const UnitInfo *ui; |
| 580 | Unit *u; |
| 581 | uint16 target; |
| 582 | UnitType typeID; |
| 583 | uint16 distance; |
| 584 | bool fireTwice; |
| 585 | uint16 damage; |
| 586 | |
| 587 | u = g_scriptCurrentUnit; |
| 588 | |
| 589 | target = u->targetAttack; |
| 590 | if (target == 0 || !Tools_Index_IsValid(target)) return 0; |
| 591 | |
| 592 | if (u->o.type != UNIT_SANDWORM && target == Tools_Index_Encode(Tile_PackTile(u->o.position), IT_TILE)) u->targetAttack = 0; |
| 593 | |
| 594 | if (u->targetAttack != target) { |
| 595 | Unit_SetTarget(u, target); |
| 596 | return 0; |
| 597 | } |
| 598 | |
| 599 | ui = &g_table_unitInfo[u->o.type]; |
| 600 | |
| 601 | if (u->o.type != UNIT_SANDWORM && u->orientation[ui->o.flags.hasTurret ? 1 : 0].speed != 0) return 0; |
| 602 | |
| 603 | if (Tools_Index_GetType(target) == IT_TILE && Object_GetByPackedTile(Tools_Index_GetPackedTile(target)) != NULL) Unit_SetTarget(u, target); |
| 604 | |
| 605 | if (u->fireDelay != 0) return 0; |
| 606 | |
| 607 | distance = Object_GetDistanceToEncoded(&u->o, target); |
| 608 | |
| 609 | if ((int16)(ui->fireDistance << 8) < (int16)distance) return 0; |
| 610 | |
| 611 | if (u->o.type != UNIT_SANDWORM && (Tools_Index_GetType(target) != IT_UNIT || g_table_unitInfo[Tools_Index_GetUnit(target)->o.type].movementType != MOVEMENT_WINGER)) { |
| 612 | int16 diff = 0; |
| 613 | int8 orientation; |
| 614 | |
| 615 | orientation = Tile_GetDirection(u->o.position, Tools_Index_GetTile(target)); |
| 616 | |
| 617 | diff = abs(u->orientation[ui->o.flags.hasTurret ? 1 : 0].current - orientation); |
| 618 | if (ui->movementType == MOVEMENT_WINGER) diff /= 8; |
| 619 | |
| 620 | if (diff >= 8) return 0; |
| 621 | } |
| 622 | |
| 623 | damage = ui->damage; |
| 624 | typeID = ui->bulletType; |
| 625 | |
| 626 | fireTwice = ui->flags.firesTwice && u->o.hitpoints > ui->o.hitpoints / 2; |
| 627 | |
| 628 | if ((u->o.type == UNIT_TROOPERS || u->o.type == UNIT_TROOPER) && (int16)distance > 512) typeID = UNIT_MISSILE_TROOPER; |
| 629 | |
| 630 | switch (typeID) { |
| 631 | case UNIT_SANDWORM: { |
| 632 | Unit *u2; |
| 633 | |
| 634 | Unit_UpdateMap(0, u); |
nothing calls this directly
no test coverage detected