* Unknown function 0543. * * Stack: 1 - A distance. * * @param script The script engine to operate on. * @return The number of moving units. */
| 194 | * @return The number of moving units. |
| 195 | */ |
| 196 | uint16 Script_Team_Unknown0543(ScriptEngine *script) |
| 197 | { |
| 198 | Team *t; |
| 199 | uint16 count = 0; |
| 200 | uint16 distance; |
| 201 | PoolFindStruct find; |
| 202 | |
| 203 | t = g_scriptCurrentTeam; |
| 204 | distance = STACK_PEEK(1); |
| 205 | |
| 206 | find.houseID = t->houseID; |
| 207 | find.index = 0xFFFF; |
| 208 | find.type = 0xFFFF; |
| 209 | |
| 210 | while (true) { |
| 211 | Unit *u; |
| 212 | tile32 tile; |
| 213 | uint16 distanceUnitDest; |
| 214 | uint16 distanceUnitTeam; |
| 215 | uint16 distanceTeamDest; |
| 216 | |
| 217 | u = Unit_Find(&find); |
| 218 | if (u == NULL) break; |
| 219 | if (t->index != u->team - 1) continue; |
| 220 | |
| 221 | tile = Tools_Index_GetTile(u->targetMove); |
| 222 | distanceUnitTeam = Tile_GetDistanceRoundedUp(u->o.position, t->position); |
| 223 | |
| 224 | if (u->targetMove != 0) { |
| 225 | distanceUnitDest = Tile_GetDistanceRoundedUp(u->o.position, tile); |
| 226 | distanceTeamDest = Tile_GetDistanceRoundedUp(t->position, tile); |
| 227 | } else { |
| 228 | distanceUnitDest = 64; |
| 229 | distanceTeamDest = 64; |
| 230 | } |
| 231 | |
| 232 | if ((distanceUnitDest < distanceTeamDest && (distance + 2) < distanceUnitTeam) || (distanceUnitDest >= distanceTeamDest && distanceUnitTeam > distance)) { |
| 233 | Unit_SetAction(u, ACTION_MOVE); |
| 234 | |
| 235 | tile = Tile_MoveByRandom(t->position, distance << 4, true); |
| 236 | |
| 237 | Unit_SetDestination(u, Tools_Index_Encode(Tile_PackTile(tile), IT_TILE)); |
| 238 | count++; |
| 239 | continue; |
| 240 | } |
| 241 | |
| 242 | Unit_SetAction(u, ACTION_GUARD); |
| 243 | } |
| 244 | |
| 245 | return count; |
| 246 | } |
| 247 | |
| 248 | /** |
| 249 | * Gets the best target for the current team. |
nothing calls this directly
no test coverage detected