* Find a Unit which is within range and not an ally. * * Stack: 1 - Range to find a target in (amount of tiles multiplied with 256). * * @param script The script engine to operate on. * @return The Unit Index of the closest unit within range and not friendly, * or 0 if none exists. */
| 301 | * or 0 if none exists. |
| 302 | */ |
| 303 | uint16 Script_Structure_FindTargetUnit(ScriptEngine *script) |
| 304 | { |
| 305 | PoolFindStruct find; |
| 306 | Structure *s; |
| 307 | Unit *u; |
| 308 | uint32 distanceCurrent; |
| 309 | uint32 targetRange; |
| 310 | tile32 position; |
| 311 | |
| 312 | s = g_scriptCurrentStructure; |
| 313 | targetRange = STACK_PEEK(1); |
| 314 | distanceCurrent = 32000; |
| 315 | u = NULL; |
| 316 | |
| 317 | find.houseID = HOUSE_INVALID; |
| 318 | find.index = 0xFFFF; |
| 319 | find.type = 0xFFFF; |
| 320 | |
| 321 | /* ENHANCEMENT -- The original code calculated distances from the top-left corner of the structure. */ |
| 322 | if (g_dune2_enhanced) { |
| 323 | position = Tile_Center(s->o.position); |
| 324 | } else { |
| 325 | position = s->o.position; |
| 326 | } |
| 327 | |
| 328 | while (true) { |
| 329 | uint16 distance; |
| 330 | Unit *uf; |
| 331 | |
| 332 | uf = Unit_Find(&find); |
| 333 | if (uf == NULL) break; |
| 334 | |
| 335 | if (House_AreAllied(s->o.houseID, Unit_GetHouseID(uf))) continue; |
| 336 | |
| 337 | if (uf->o.type != UNIT_ORNITHOPTER) { |
| 338 | if ((uf->o.seenByHouses & (1 << s->o.houseID)) == 0) continue; |
| 339 | } |
| 340 | |
| 341 | distance = Tile_GetDistance(uf->o.position, position); |
| 342 | if (distance >= distanceCurrent) continue; |
| 343 | |
| 344 | if (g_dune2_enhanced) { |
| 345 | if (uf->o.type == UNIT_ORNITHOPTER) { |
| 346 | if (distance > targetRange * 3) continue; |
| 347 | } else { |
| 348 | if (distance > targetRange) continue; |
| 349 | } |
| 350 | } else { |
| 351 | if (uf->o.type == UNIT_ORNITHOPTER) { |
| 352 | if (distance >= targetRange * 3) continue; |
| 353 | } else { |
| 354 | if (distance >= targetRange) continue; |
| 355 | } |
| 356 | } |
| 357 | |
| 358 | /* ENHANCEMENT -- The original code swapped the assignment, making it do nothing, Now it finds the closest unit to shoot at, what seems to be the intention */ |
| 359 | if (g_dune2_enhanced) distanceCurrent = distance; |
| 360 | u = uf; |
nothing calls this directly
no test coverage detected