| 326 | } |
| 327 | |
| 328 | static void Scenario_Load_Map_Field(uint16 packed, Tile *t) |
| 329 | { |
| 330 | Map_Bloom_ExplodeSpice(packed, HOUSE_INVALID); |
| 331 | |
| 332 | /* Show where a field started in the preview mode by making it an odd looking sprite */ |
| 333 | if (g_debugScenario) { |
| 334 | t->groundTileID = 0x01FF; |
| 335 | } |
| 336 | } |
| 337 | |
| 338 | static void Scenario_Load_Map_Special(uint16 packed, Tile *t) |
| 339 | { |
nothing calls this directly
no test coverage detected