| 374 | } |
| 375 | |
| 376 | static void GameLoop_DrawText2(const char *string, uint16 left, uint16 top, uint8 fgColourNormal, uint8 fgColourSelected, uint8 bgColour) |
| 377 | { |
| 378 | uint8 i; |
| 379 | |
| 380 | for (i = 0; i < 3; i++) { |
| 381 | GUI_Mouse_Hide_Safe(); |
| 382 | |
| 383 | GUI_DrawText_Wrapper(string, left, top, fgColourSelected, bgColour, 0x22); |
| 384 | Timer_Sleep(2); |
| 385 | |
| 386 | GUI_DrawText_Wrapper(string, left, top, fgColourNormal, bgColour, 0x22); |
| 387 | GUI_Mouse_Show_Safe(); |
| 388 | Timer_Sleep(2); |
| 389 | } |
| 390 | } |
| 391 | |
| 392 | static bool GameLoop_IsInRange(uint16 x, uint16 y, uint16 minX, uint16 minY, uint16 maxX, uint16 maxY) |
| 393 | { |
no test coverage detected