| 129 | } |
| 130 | |
| 131 | bool SaveGame_LoadFile(char *filename) |
| 132 | { |
| 133 | FILE *fp; |
| 134 | bool res; |
| 135 | |
| 136 | Sound_Output_Feedback(0xFFFE); |
| 137 | |
| 138 | Game_Init(); |
| 139 | |
| 140 | fp = fopendatadir(SEARCHDIR_PERSONAL_DATA_DIR, filename, "rb"); |
| 141 | if (fp == NULL) { |
| 142 | Error("Failed to open file '%s' for reading.\n", filename); |
| 143 | return false; |
| 144 | } |
| 145 | |
| 146 | Sprites_LoadTiles(); |
| 147 | |
| 148 | g_validateStrictIfZero++; |
| 149 | res = Load_Main(fp); |
| 150 | g_validateStrictIfZero--; |
| 151 | |
| 152 | fclose(fp); |
| 153 | |
| 154 | if (!res) { |
| 155 | Error("Error while loading savegame '%s'.\n", filename); |
| 156 | return false; |
| 157 | } |
| 158 | |
| 159 | if (g_gameMode != GM_RESTART) Game_Prepare(); |
| 160 | |
| 161 | return true; |
| 162 | } |
| 163 | |
| 164 | /** |
| 165 | * In case the current house is Mercenary, another palette is loaded. |
no test coverage detected