* Set the SpriteID of the Explosion. * @param e The Explosion to change. * @param spriteID The new SpriteID for the Explosion. */
| 239 | * @param spriteID The new SpriteID for the Explosion. |
| 240 | */ |
| 241 | static void Explosion_Func_SetSpriteID(Explosion *e, uint16 spriteID) |
| 242 | { |
| 243 | e->spriteID = spriteID; |
| 244 | |
| 245 | Explosion_Update(2, e); |
| 246 | } |
| 247 | |
| 248 | /** |
| 249 | * Stop any Explosion at position \a packed. |
no test coverage detected