* Set timeout for next the activity of \a e to a random value up to \a value. * @param e The Explosion to change. * @param value The maximum amount of timeout. */
| 229 | * @param value The maximum amount of timeout. |
| 230 | */ |
| 231 | static void Explosion_Func_SetRandomTimeout(Explosion *e, uint16 value) |
| 232 | { |
| 233 | e->timeOut = g_timerGUI + Tools_RandomLCG_Range(0, value); |
| 234 | } |
| 235 | |
| 236 | /** |
| 237 | * Set the SpriteID of the Explosion. |
no test coverage detected