* Play a Voice on the tile of animation. * @param animation The Animation which gives the position the voice plays at. * @param parameter The VoiceID to play. */
| 199 | * @param parameter The VoiceID to play. |
| 200 | */ |
| 201 | static void Animation_Func_PlayVoice(Animation *animation, int16 parameter) |
| 202 | { |
| 203 | Voice_PlayAtTile(parameter, animation->tile); |
| 204 | } |
| 205 | |
| 206 | void Animation_Init(void) |
| 207 | { |
no test coverage detected