()
| 124 | } |
| 125 | |
| 126 | emitTurnEvent(): void { |
| 127 | // Make the listener NPC turn to the speaker NPC. |
| 128 | if (this.targetNPC == undefined) return; |
| 129 | var direction = ""; |
| 130 | switch (this.finalDirection) { |
| 131 | case DIRECTION.UP: |
| 132 | direction = "down"; |
| 133 | break; |
| 134 | case DIRECTION.DOWN: |
| 135 | direction = "up"; |
| 136 | break; |
| 137 | case DIRECTION.LEFT: |
| 138 | direction = "right"; |
| 139 | break; |
| 140 | case DIRECTION.RIGHT: |
| 141 | direction = "left"; |
| 142 | break; |
| 143 | } |
| 144 | eventsCenter.emit(this.targetNPC.name + "-" + direction); |
| 145 | this.setTargetNPC(); |
| 146 | } |
| 147 | |
| 148 | updateTextBox(): void { |
| 149 | if (this.textBox == undefined) return; |
no test coverage detected