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hub / github.com/OpenArkStudio/ARK / SendMsgToGame

Method SendMsgToGame

src/server/world/src/AFCWorldNetModule.cpp:162–173  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

160//}
161
162bool AFCWorldNetModule::SendMsgToGame(
163 const int nGameID, const AFMsg::EGameMsgID eMsgID, google::protobuf::Message& xData, const AFGUID nPlayer)
164{
165 // std::shared_ptr<AFServerData> pData = mGameMap.GetElement(nGameID);
166
167 // if (nullptr != pData)
168 //{
169 // m_pNetServer->SendPBMsg(eMsgID, xData, pData->xClient, nPlayer);
170 //}
171
172 return true;
173}
174
175bool AFCWorldNetModule::SendMsgToGame(const AFIDataList& argObjectVar, const AFIDataList& argGameID,
176 const AFMsg::EGameMsgID eMsgID, google::protobuf::Message& xData)

Callers

nothing calls this directly

Calls 3

Int64Method · 0.80
IntMethod · 0.80
GetCountMethod · 0.45

Tested by

no test coverage detected