| 192 | } |
| 193 | |
| 194 | sp<BattleUnitAnimationPack> |
| 195 | InitialGameStateExtractor::extractAnimationPack(GameState &state, const UString &path, |
| 196 | const UString &name) const |
| 197 | { |
| 198 | std::ignore = state; |
| 199 | UString dirName = "xcom3/tacdata/"; |
| 200 | |
| 201 | auto p = mksp<BattleUnitAnimationPack>(); |
| 202 | |
| 203 | std::vector<AnimationDataAD> dataAD; |
| 204 | { |
| 205 | auto fileName = format("%s%s%s", dirName, path, ".ad"); |
| 206 | |
| 207 | auto inFile = fw().data->fs.open(fileName); |
| 208 | if (inFile) |
| 209 | { |
| 210 | auto fileSize = inFile.size(); |
| 211 | auto objectCount = fileSize / sizeof(struct AnimationDataAD); |
| 212 | |
| 213 | for (unsigned i = 0; i < objectCount; i++) |
| 214 | { |
| 215 | AnimationDataAD data; |
| 216 | inFile.read((char *)&data, sizeof(data)); |
| 217 | if (!inFile) |
| 218 | { |
| 219 | LogError("Failed to read entry in \"%s\"", fileName); |
| 220 | return nullptr; |
| 221 | } |
| 222 | dataAD.push_back(data); |
| 223 | } |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | std::vector<AnimationDataUA> dataUA; |
| 228 | { |
| 229 | auto fileName = format("%s%s%s", dirName, path, ".ua"); |
| 230 | |
| 231 | auto inFile = fw().data->fs.open(fileName); |
| 232 | if (inFile) |
| 233 | { |
| 234 | auto fileSize = inFile.size(); |
| 235 | auto objectCount = fileSize / sizeof(struct AnimationDataUA); |
| 236 | |
| 237 | for (unsigned i = 0; i < objectCount; i++) |
| 238 | { |
| 239 | AnimationDataUA data; |
| 240 | inFile.read((char *)&data, sizeof(data)); |
| 241 | if (!inFile) |
| 242 | { |
| 243 | LogError("Failed to read entry in \"%s\"", fileName); |
| 244 | return nullptr; |
| 245 | } |
| 246 | dataUA.push_back(data); |
| 247 | } |
| 248 | } |
| 249 | } |
| 250 | |
| 251 | std::vector<AnimationDataUF> dataUF; |