| 35 | } |
| 36 | |
| 37 | std::map<UString, sp<Image>> InitialGameStateExtractor::extractBulletSpritesBattle() const |
| 38 | { |
| 39 | std::map<UString, sp<Image>> sprites; |
| 40 | auto &data = this->tacp; |
| 41 | |
| 42 | UString path_prefix = "bulletsprites/battle/"; |
| 43 | |
| 44 | for (unsigned i = 0; i < data.bullet_sprites->count(); i++) |
| 45 | { |
| 46 | UString path = format("%s%02u.png", path_prefix, i); |
| 47 | auto sprite = data.bullet_sprites->get(i); |
| 48 | auto img = mksp<PaletteImage>(Vec2<unsigned int>{3, 3}); |
| 49 | PaletteImageLock l(img); |
| 50 | |
| 51 | for (int x = 0; x < 3; x++) |
| 52 | { |
| 53 | for (int y = 0; y < 3; y++) |
| 54 | { |
| 55 | l.set({x, y}, sprite.sprite[y][x]); |
| 56 | } |
| 57 | } |
| 58 | sprites[path] = img; |
| 59 | } |
| 60 | |
| 61 | return sprites; |
| 62 | } |
| 63 | |
| 64 | } // namespace OpenApoc |