| 632 | } |
| 633 | |
| 634 | void CityView::orderSelect(StateRef<Vehicle> vehicle, bool inverse, bool additive) |
| 635 | { |
| 636 | auto pos = std::find(state->current_city->cityViewSelectedVehicles.begin(), |
| 637 | state->current_city->cityViewSelectedVehicles.end(), vehicle); |
| 638 | |
| 639 | if (vehicle->city != state->current_city) |
| 640 | { |
| 641 | return; |
| 642 | } |
| 643 | if (inverse) |
| 644 | { |
| 645 | // Vehicle in selection => remove |
| 646 | if (pos != state->current_city->cityViewSelectedVehicles.end()) |
| 647 | { |
| 648 | state->current_city->cityViewSelectedVehicles.erase(pos); |
| 649 | } |
| 650 | } |
| 651 | else |
| 652 | { |
| 653 | // Vehicle not selected |
| 654 | if (pos == state->current_city->cityViewSelectedVehicles.end()) |
| 655 | { |
| 656 | // Selecting non-owned vehicles is always additive to current selection |
| 657 | if (additive || vehicle->owner != state->getPlayer()) |
| 658 | { |
| 659 | // Whenever adding clear any non-player vehicles from selection |
| 660 | if (!state->current_city->cityViewSelectedVehicles.empty() && |
| 661 | state->current_city->cityViewSelectedVehicles.front()->owner != |
| 662 | state->getPlayer()) |
| 663 | { |
| 664 | state->current_city->cityViewSelectedVehicles.pop_front(); |
| 665 | } |
| 666 | state->current_city->cityViewSelectedVehicles.push_front(vehicle); |
| 667 | } |
| 668 | else |
| 669 | { |
| 670 | // Vehicle not in selection => replace selection with vehicle |
| 671 | state->current_city->cityViewSelectedVehicles.clear(); |
| 672 | state->current_city->cityViewSelectedVehicles.push_back(vehicle); |
| 673 | } |
| 674 | } |
| 675 | // Vehicle is selected |
| 676 | else |
| 677 | { |
| 678 | // First move vehicle to front |
| 679 | state->current_city->cityViewSelectedVehicles.erase(pos); |
| 680 | // If moving vehicle to front, deselect any non-owned vehicle, unless it's that one |
| 681 | if (!state->current_city->cityViewSelectedVehicles.empty() && |
| 682 | state->current_city->cityViewSelectedVehicles.front()->owner != state->getPlayer()) |
| 683 | { |
| 684 | state->current_city->cityViewSelectedVehicles.pop_front(); |
| 685 | } |
| 686 | state->current_city->cityViewSelectedVehicles.push_front(vehicle); |
| 687 | // Then if not additive then zoom to vehicle |
| 688 | if (!additive) |
| 689 | { |
| 690 | this->setScreenCenterTile(vehicle->position); |
| 691 | if (vehicle->owner == state->getPlayer()) |
nothing calls this directly
no test coverage detected