| 3016 | } |
| 3017 | |
| 3018 | bool BattleView::handleKeyDown(Event *e) |
| 3019 | { |
| 3020 | // Common keys active in both debug and normal mode |
| 3021 | switch (e->keyboard().KeyCode) |
| 3022 | { |
| 3023 | case SDLK_RSHIFT: |
| 3024 | modifierRShift = true; |
| 3025 | return true; |
| 3026 | case SDLK_LSHIFT: |
| 3027 | modifierLShift = true; |
| 3028 | return true; |
| 3029 | case SDLK_RALT: |
| 3030 | modifierRAlt = true; |
| 3031 | return true; |
| 3032 | case SDLK_LALT: |
| 3033 | modifierLAlt = true; |
| 3034 | return true; |
| 3035 | case SDLK_RCTRL: |
| 3036 | modifierRCtrl = true; |
| 3037 | return true; |
| 3038 | case SDLK_LCTRL: |
| 3039 | modifierLCtrl = true; |
| 3040 | return true; |
| 3041 | case SDLK_ESCAPE: |
| 3042 | if (activeTab != notMyTurnTab) |
| 3043 | { |
| 3044 | selectionState = BattleSelectionState::Normal; |
| 3045 | this->refresh(); |
| 3046 | fw().stageQueueCommand( |
| 3047 | {StageCmd::Command::PUSH, mksp<InGameOptions>(state->shared_from_this())}); |
| 3048 | } |
| 3049 | return true; |
| 3050 | case SDLK_TAB: |
| 3051 | baseForm->findControl("BUTTON_TOGGLE_STRATMAP")->click(); |
| 3052 | return true; |
| 3053 | case SDLK_PAGEUP: |
| 3054 | setZLevel(getZLevel() + 1); |
| 3055 | setSelectedTilePosition( |
| 3056 | {selectedTilePosition.x, selectedTilePosition.y, selectedTilePosition.z + 1}); |
| 3057 | updateLayerButtons(); |
| 3058 | return true; |
| 3059 | case SDLK_PAGEDOWN: |
| 3060 | setZLevel(getZLevel() - 1); |
| 3061 | setSelectedTilePosition( |
| 3062 | {selectedTilePosition.x, selectedTilePosition.y, selectedTilePosition.z - 1}); |
| 3063 | updateLayerButtons(); |
| 3064 | return true; |
| 3065 | case SDLK_SPACE: |
| 3066 | if (updateSpeed != BattleUpdateSpeed::Pause) |
| 3067 | setUpdateSpeed(BattleUpdateSpeed::Pause); |
| 3068 | else |
| 3069 | setUpdateSpeed(lastSpeed); |
| 3070 | return true; |
| 3071 | default: |
| 3072 | break; |
| 3073 | } |
| 3074 | // Debug keys (cheats) |
| 3075 | if (debugHotkeyMode) |
nothing calls this directly
no test coverage detected