| 2441 | } |
| 2442 | |
| 2443 | void BattleView::debugVortex() |
| 2444 | { |
| 2445 | auto vortex = StateRef<AEquipmentType>(state.get(), "AEQUIPMENTTYPE_VORTEX_MINE"); |
| 2446 | state->current_battle->addExplosion( |
| 2447 | *state, selectedTilePosition, vortex->explosion_graphic, vortex->damage_type, |
| 2448 | vortex->damage, vortex->explosion_depletion_rate, state->current_battle->currentPlayer); |
| 2449 | } |
| 2450 | |
| 2451 | void BattleView::debugShot(Vec3<float> velocity) |
| 2452 | { |
nothing calls this directly
no test coverage detected