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Method resume

game/ui/general/notificationscreen.cpp:59–66  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

57void NotificationScreen::pause() {}
58
59void NotificationScreen::resume()
60{
61 if (!config().getBool(GameEvent::optionsMap.at(eventType)))
62 {
63 fw().stageQueueCommand({StageCmd::Command::POP});
64 menuform->findControlTyped<CheckBox>("CHECKBOX_ALWAYS_PAUSE")->setChecked(false);
65 }
66}
67
68void NotificationScreen::finish()
69{

Callers

nothing calls this directly

Calls 3

getBoolMethod · 0.80
stageQueueCommandMethod · 0.80
setCheckedMethod · 0.45

Tested by

no test coverage detected