| 53 | void LoadingScreen::finish() {} |
| 54 | |
| 55 | void LoadingScreen::eventOccurred(Event *e) |
| 56 | { |
| 57 | if (!state) |
| 58 | { |
| 59 | return; |
| 60 | } |
| 61 | if (e->type() == EVENT_GAME_STATE) |
| 62 | { |
| 63 | auto gameEvent = dynamic_cast<GameEvent *>(e); |
| 64 | if (!gameEvent) |
| 65 | { |
| 66 | LogError("Invalid game state event"); |
| 67 | return; |
| 68 | } |
| 69 | if (!gameEvent->message().empty()) |
| 70 | { |
| 71 | state->logEvent(gameEvent); |
| 72 | } |
| 73 | switch (gameEvent->type) |
| 74 | { |
| 75 | default: |
| 76 | break; |
| 77 | } |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | void LoadingScreen::update() |
| 82 | { |