| 1075 | } |
| 1076 | |
| 1077 | void AEquipScreen::removeItemFromInventoryBattle(sp<AEquipment> item) |
| 1078 | { |
| 1079 | auto battleItem = item->ownerItem.lock(); |
| 1080 | if (!battleItem) |
| 1081 | { |
| 1082 | LogError("No battle item object in battle inventory?"); |
| 1083 | return; |
| 1084 | } |
| 1085 | battleItem->die(*state, false); |
| 1086 | } |
| 1087 | |
| 1088 | void AEquipScreen::removeItemFromInventoryBase(sp<AEquipment> item) |
| 1089 | { |