| 25 | } |
| 26 | |
| 27 | Vec2<int> EquipmentPaperDoll::getScreenPositionFromSlotPosition(const Vec2<int> &slot) const |
| 28 | { |
| 29 | return this->resolvedLocation + slot * slotSizePixels; |
| 30 | } |
| 31 | |
| 32 | Vec2<int> EquipmentPaperDoll::getScreenPositionFromSlotPosition(const Vec2<float> &slot) const |
| 33 | { |