* Create lab icon control with quantity label. * @state - the game state * @facility - lab facility * @return - lab icon control */
| 594 | * @return - lab icon control |
| 595 | */ |
| 596 | sp<Control> ControlGenerator::createLabControl(sp<GameState> state, sp<Facility> facility) |
| 597 | { |
| 598 | if (!singleton.initialised) |
| 599 | { |
| 600 | singleton.init(*state); |
| 601 | } |
| 602 | |
| 603 | auto graphic = mksp<Graphic>(facility->type->sprite); |
| 604 | graphic->AutoSize = true; |
| 605 | |
| 606 | auto spriteSize = facility->type->sprite->size; |
| 607 | auto label = graphic->createChild<Label>(); |
| 608 | label->setFont(singleton.labelFont); |
| 609 | label->Size = {20, label->getFont()->getFontHeight()}; |
| 610 | label->Location = {(spriteSize[0] - label->Size[0]) / 2, (spriteSize[1] - label->Size[1]) / 2}; |
| 611 | label->TextHAlign = HorizontalAlignment::Centre; |
| 612 | |
| 613 | return graphic; |
| 614 | } |
| 615 | |
| 616 | /** |
| 617 | * Control containing two MultilistBox for assignment state. |
nothing calls this directly
no test coverage detected