| 78 | virtual Vec3<float> getVoxelOffset() const { return bounds_div_2; } |
| 79 | virtual Vec3<float> getVoxelCentrePosition() const { return {0.0, 0.0, 0.0}; } |
| 80 | Vec3<float> getBounds() const { return bounds; } |
| 81 | |
| 82 | virtual const UString &getName() { return this->name; } |
| 83 |