| 459 | } |
| 460 | |
| 461 | bool Tile::updateVisionBlockage(int value) |
| 462 | { |
| 463 | if (visionBlockValue == value) |
| 464 | { |
| 465 | return false; |
| 466 | } |
| 467 | visionBlockValue = value; |
| 468 | return true; |
| 469 | } |
| 470 | |
| 471 | sp<TileObjectBattleUnit> Tile::getUnitIfPresent() const { return firstUnitPresent; } |
| 472 |
no outgoing calls
no test coverage detected