| 567 | } |
| 568 | |
| 569 | Vec2<int> Agent::findFirstSlot(StateRef<AEquipmentType> equipmentType) |
| 570 | { |
| 571 | Vec2<int> pos = {-1, 0}; |
| 572 | for (auto &slot : type->equipment_layout->slots) |
| 573 | { |
| 574 | if (canAddEquipment(slot.bounds.p0, equipmentType)) |
| 575 | { |
| 576 | pos = slot.bounds.p0; |
| 577 | break; |
| 578 | } |
| 579 | } |
| 580 | return pos; |
| 581 | } |
| 582 | |
| 583 | sp<AEquipment> Agent::addEquipmentByType(GameState &state, StateRef<AEquipmentType> equipmentType, |
| 584 | bool allowFailure) |