| 273 | } |
| 274 | |
| 275 | void AEquipment::startFiring(WeaponAimingMode fireMode, bool instant) |
| 276 | { |
| 277 | if (ammo == 0) |
| 278 | return; |
| 279 | if (instant) |
| 280 | { |
| 281 | weapon_fire_ticks_remaining = TICKS_PER_SECOND / 4; |
| 282 | } |
| 283 | else |
| 284 | { |
| 285 | weapon_fire_ticks_remaining = getPayloadType()->fire_delay / (int)fireMode; |
| 286 | } |
| 287 | readyToFire = false; |
| 288 | aimingMode = fireMode; |
| 289 | } |
| 290 | |
| 291 | static sp<AEquipment> getAutoreloadAmmoType(const AEquipment &weapon) |
| 292 | { |