| 1034 | } |
| 1035 | |
| 1036 | bool AEquipment::getVelocityForThrow(const TileMap &map, int strength, Vec3<float> startPos, |
| 1037 | Vec3<int> target, float &velocityXY, float &velocityZ) const |
| 1038 | { |
| 1039 | return getVelocityForThrowLaunch(nullptr, map, strength, getWeight(), startPos, target, |
| 1040 | velocityXY, velocityZ); |
| 1041 | } |
| 1042 | |
| 1043 | bool AEquipment::getCanThrow(const BattleUnit &unit, Vec3<int> target) |
| 1044 | { |
no test coverage detected