| 1026 | return valid; |
| 1027 | } |
| 1028 | bool AEquipment::getCanThrow(const TileMap &map, int strength, Vec3<float> startPos, |
| 1029 | Vec3<int> target) |
| 1030 | { |
| 1031 | float nothing1 = 0.0f; |
| 1032 | float nothing2 = 0.0f; |
| 1033 | return getVelocityForThrow(map, strength, startPos, target, nothing1, nothing2); |
| 1034 | } |
| 1035 | |
| 1036 | bool AEquipment::getVelocityForThrow(const TileMap &map, int strength, Vec3<float> startPos, |
| 1037 | Vec3<int> target, float &velocityXY, float &velocityZ) const |
no outgoing calls
no test coverage detected