| 893 | } |
| 894 | |
| 895 | bool AEquipment::canFire(GameState &state) const |
| 896 | { |
| 897 | return (type->type == AEquipmentType::Type::Weapon && ammo > 0 && canBeUsed(state)); |
| 898 | } |
| 899 | |
| 900 | bool AEquipment::canFire(GameState &state, Vec3<float> to) const |
| 901 | { |
no test coverage detected