| 219 | } |
| 220 | |
| 221 | bool SaveManager::saveGame(const SaveMetadata &metadata, const sp<GameState> gameState) const |
| 222 | { |
| 223 | bool pack = Options::packSaveOption.get(); |
| 224 | const UString path = metadata.getFile(); |
| 225 | auto archive = SerializationArchive::createArchive(); |
| 226 | if (gameState->serialize(archive.get()) && metadata.serializeManifest(archive.get())) |
| 227 | { |
| 228 | return writeArchiveWithBackup(archive.get(), path, pack); |
| 229 | } |
| 230 | |
| 231 | return false; |
| 232 | } |
| 233 | |
| 234 | bool SaveManager::specialSaveGame(SaveType type, const sp<GameState> gameState) const |
| 235 | { |