| 181 | } |
| 182 | |
| 183 | bool SaveManager::newSaveGame(const UString &name, const sp<GameState> gameState) const |
| 184 | { |
| 185 | UString path; |
| 186 | if (!findFreePath(path, name)) |
| 187 | { |
| 188 | return false; |
| 189 | } |
| 190 | |
| 191 | SaveMetadata manifest(name, path, time(nullptr), SaveType::Manual, gameState); |
| 192 | return saveGame(manifest, gameState); |
| 193 | } |
| 194 | |
| 195 | bool SaveManager::overrideGame(const SaveMetadata &metadata, const UString &newName, |
| 196 | const sp<GameState> gameState) const |