| 1659 | } |
| 1660 | |
| 1661 | bool GameState::appendGameState(const UString &gamestatePath) |
| 1662 | { |
| 1663 | LogInfo("Appending gamestate \"%s\"", gamestatePath); |
| 1664 | auto systemPath = fw().data->fs.resolvePath(gamestatePath); |
| 1665 | return this->loadGame(systemPath); |
| 1666 | } |
| 1667 | |
| 1668 | }; // namespace OpenApoc |
no test coverage detected