| 1622 | } |
| 1623 | |
| 1624 | bool Scenery::canRepair() const |
| 1625 | { |
| 1626 | // Don't fix it if it ain't broken |
| 1627 | |
| 1628 | if (this->isAlive() && !damaged) |
| 1629 | return false; |
| 1630 | // FIXME: Check how apoc repairs stuff, for now disallow repair |
| 1631 | |
| 1632 | return false; |
| 1633 | } |
| 1634 | |
| 1635 | void Scenery::repair(GameState &state) |
| 1636 | { |