| 442 | } |
| 443 | |
| 444 | int Base::getCapacityUsed(GameState &state, FacilityType::Capacity type) const |
| 445 | { |
| 446 | int total = 0; |
| 447 | switch (type) |
| 448 | { |
| 449 | case FacilityType::Capacity::Repair: |
| 450 | for (auto &v : state.vehicles) |
| 451 | { |
| 452 | if (v.second->homeBuilding == building && |
| 453 | v.second->getMaxHealth() > v.second->getHealth()) |
| 454 | { |
| 455 | total += v.second->getMaxHealth() - v.second->getHealth(); |
| 456 | } |
| 457 | } |
| 458 | // Show percentage of repair bay used if it can repair in one hour, or 100% if can't |
| 459 | if (total > 0) |
| 460 | { |
| 461 | int max = getCapacityTotal(type); |
| 462 | return std::min(total, max); |
| 463 | } |
| 464 | break; |
| 465 | case FacilityType::Capacity::Medical: |
| 466 | for (auto &a : state.agents) |
| 467 | { |
| 468 | if (a.second->homeBuilding == building) |
| 469 | { |
| 470 | if (a.second->modified_stats.health < a.second->current_stats.health) |
| 471 | { |
| 472 | total++; |
| 473 | } |
| 474 | } |
| 475 | } |
| 476 | break; |
| 477 | case FacilityType::Capacity::Training: |
| 478 | for (auto &a : state.agents) |
| 479 | { |
| 480 | if (a.second->homeBuilding == building && |
| 481 | a.second->trainingAssignment == TrainingAssignment::Physical) |
| 482 | { |
| 483 | total++; |
| 484 | } |
| 485 | } |
| 486 | break; |
| 487 | case FacilityType::Capacity::Psi: |
| 488 | for (auto &a : state.agents) |
| 489 | { |
| 490 | if (a.second->homeBuilding == building && |
| 491 | a.second->trainingAssignment == TrainingAssignment::Psi) |
| 492 | { |
| 493 | total++; |
| 494 | } |
| 495 | } |
| 496 | break; |
| 497 | case FacilityType::Capacity::Chemistry: |
| 498 | [[fallthrough]]; |
| 499 | case FacilityType::Capacity::Physics: |
| 500 | [[fallthrough]]; |
| 501 | case FacilityType::Capacity::Workshop: |
nothing calls this directly
no test coverage detected