| 2601 | } |
| 2602 | |
| 2603 | void BattleUnit::updateCheckBeginFalling(GameState &state) |
| 2604 | { |
| 2605 | if (retreated) |
| 2606 | { |
| 2607 | return; |
| 2608 | } |
| 2609 | if (current_movement_state == MovementState::Brainsuck) |
| 2610 | { |
| 2611 | return; |
| 2612 | } |
| 2613 | if (!falling) |
| 2614 | { |
| 2615 | // Check if should fall or start flying |
| 2616 | if (!canFly() || current_body_state != BodyState::Flying) |
| 2617 | { |
| 2618 | bool hasSupport = false; |
| 2619 | bool fullySupported = true; |
| 2620 | if (tileObject->getOwningTile()->getCanStand(isLarge())) |
| 2621 | { |
| 2622 | hasSupport = true; |
| 2623 | } |
| 2624 | else |
| 2625 | { |
| 2626 | fullySupported = false; |
| 2627 | } |
| 2628 | if (!atGoal) |
| 2629 | { |
| 2630 | if (tileObject->map.getTile(goalPosition)->getCanStand(isLarge())) |
| 2631 | { |
| 2632 | hasSupport = true; |
| 2633 | } |
| 2634 | else |
| 2635 | { |
| 2636 | fullySupported = false; |
| 2637 | } |
| 2638 | } |
| 2639 | // If not flying and has no support - fall! |
| 2640 | if (!hasSupport && !canFly()) |
| 2641 | { |
| 2642 | startFalling(state); |
| 2643 | } |
| 2644 | // If flying and not supported both on current and goal locations - start flying |
| 2645 | // Note: Throwing units can "hover" in standing body state |
| 2646 | if (!fullySupported && canFly() && |
| 2647 | (missions.empty() || missions.front()->type != BattleUnitMission::Type::ThrowItem)) |
| 2648 | { |
| 2649 | if (current_body_state == target_body_state) |
| 2650 | { |
| 2651 | setBodyState(state, BodyState::Flying); |
| 2652 | if (!missions.empty()) |
| 2653 | { |
| 2654 | missions.front()->targetBodyState = current_body_state; |
| 2655 | } |
| 2656 | } |
| 2657 | } |
| 2658 | } |
| 2659 | } |
| 2660 | } |
no test coverage detected