| 5281 | } |
| 5282 | |
| 5283 | void BattleUnit::setFacing(GameState &state, Vec2<int> newFacing) |
| 5284 | { |
| 5285 | facing = newFacing; |
| 5286 | goalFacing = newFacing; |
| 5287 | turning_animation_ticks_remaining = 0; |
| 5288 | refreshUnitVision(state); |
| 5289 | } |
| 5290 | |
| 5291 | void BattleUnit::setMovementState(MovementState state) |
| 5292 | { |